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Postgraduate Diploma Indie Game Development

Falmouth University - Offered by CEG Digital, United Kingdom


Next enrollment cycle

January 2024

See all cycles

Total Course Fee

USD 9,753

Course Accredited By


  • 14 Months
  • On Campus
  • Postgraduate
  • Diploma

Do you have the artistic vision and ambition to create original indie games? Integrate design tools, programming languages, game engines, as well as specialist middleware and frameworks into your game development practice. 

Analyse the principles of the creative process, from ideation and design through to delivery and dissemination. Explore business models used by indie games studios to see how you could start up your own. If you already have a business idea, get it off the ground with help from a mentor.

The course is part of Falmouth’s Games Academy, one of the largest dedicated game development studio spaces of any UK university. In 2020 it was featured in The Princeton Review as one of the top 50 games schools in the world. The Academy is full of people working in all aspects of the games industry, creating real games and digital products every day. We primarily use Unity as our game engine, but have expertise that spans a wide range of tools.

As an MA Indie Game Development student, you'll benefit from our 'doing it for real' approach. On Falmouth Flexible’s MA Indie Game Development, you’ll:

  • Design and implement digital and non-digital games
  • Apply the principles of design and creativity to generate fun and playful experiences
  • Learn to use industry-standard platforms for making games and adapt to their technical constraints
  • Apply primary and secondary research methods drawn from game studies and the broader design science literature
  • Use methods from business and analytics to better understand how people engage with games and game companies
  • Adopt both technical and arts perspectives as part of a design thinking process to deliver novel games
  • Collaborate across disciplinary boundaries, an increasingly important skill in the games industry
  • Practice game design across a range of application domains, including gamification and serious games
  • Keep and control the Intellectual Property (IP) of any games you produce

This course is for anyone who wants to bring their creative and artistic skills, and aspirations to indie game development. If you want to launch your own small business which will produce and sell indie games, our Indie Game Start-Up and Major Project modules will help you innovate and develop your business idea, with mentoring made available to support you.

However, the critical thinking and research skills you learn on the course are also applicable to a range of careers, including:

  • Indie games
  • Entrepreneurship
  • Game design
  • Digital art
  • Programming
  • Production
  • Gamification
  • Creative technology
  • Immersive art
  • Education

Falmouth University has a track record of success in indie game publishing:

  • Get Packed by Moonshine Studio
  • Soria by Polargryph
  • SAI by Studio Mutiny
  • Roboats by Animal Puree
  • Kick Your Astronaut by SquirrelSoft
  • Karate Krab by Liquid Sapling

How you'll learn
With Falmouth Flexible, you access your course content, interactions with other students and tutors, and learning resources, through Canvas, an easy-to-use online platform. 
You can access the course wherever you are in the world, and you can stop, pause and rewind lectures whenever you want. 

Learning activities
Engaging learning activities will help you apply theory to practice. They could include: 

  • Concise online presentations to introduce key concepts
  • Small group and class discussions and crits to facilitate interaction and dialogue
  • Online critiques to test assumptions, ideas and to receive feedback from peers and tutors
  • Individual and group tutorials throughout the course
  • Independent study
  • Self-evaluation and peer feedback

All modules are project-based with assessments which are designed to consolidate and test your ability to generate and appraise games.
Assessments are 100% coursework, submitted within the online virtual learning environment, and designed to reflect professional practice.
They could include:

  • Projects
  • Portfolios
  • Pitches
  • Papers

Enrollment Cycles

  • January 2024
  • May 2024
  • October 2024

An honours degree or Level 6 equivalent qualification.
If your first language is not English, you'll need to take one of the following tests to verify your proficiency:

  • IELTS - minimum overall score of IELTS 6.5 with at least 6.0 in Reading, Writing, Speaking and Listening
  • TOEFL iBT (online test) - minimum of 88 overall and at least 21 in all 4 components
  • LanguageCert (online test) - a High Pass from the ESOL B2 Communicator test in reading, writing, speaking and listening (2 parts)

We also accept a range of equivalent recognised English language qualifications. Candidates without a degree or formal qualification are still encouraged to apply

You will need to complete four 30-credit modules (120 credits in total). All modules on the course are compulsory and must be passed in order to complete the award. A dissertation (major project) is not required

Module one Development Practice (30 credits)

By devising a series of small-scale creative artefacts, you will use your existing ideas about development practice and then experiment with new approaches to challenge these ideas. This will enable you to create a personal case study, from which you can define how to expand and enrich your practice. Beyond the personal case study, you will gain a broader sense of the contexts in which these practices are applied across disciplines.

Module two Game Development (30 credits)

You’ll develop and combine skills from the art, design and programming disciplines to create your own small indie game. This will help you understand how game development draws from many different disciplines and explain the different tasks involved in making games. By the end of the module you will have made a game yourself and produced a report that explains the cross-disciplinary context for your creative process.

Module three Co-creative Design and Development Practice (30 credits)

You'll work in a team on a problem-led creative project. This will typically, but not necessarily, be a small game or creative app. You will work together to situate, design, implement and evaluate your creative artefact. With the support of a supervisor, you will strategically manage scope, workflow, communication roles and responsibilities. At the end, you will have produced an original artefact based on your own intellectual property which clearly illustrates how you can engage an audience.

Module four Indie Game Start-Up (30 credits)

You’ll design and prepare to launch a small business with a focus on indie game development. You’ll investigate and assess market opportunities in an area of your choice. This could involve exploring your audience, comparing how game businesses operate, contrasting business models, and considering how intellectual property can be managed. You’ll then decide on which business opportunity your indie game is responding to and devise a business plan. You’ll consider branding, cash flow modelling, enterprise planning, incorporation, seeking further investment, and interrogating routes to market. This will underpin further development and launch of your indie game.

£7,865 total fee (incl. acceptance fee) - PGDip course

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