First Year Course Fee
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Do you have the artistic vision and ambition to create original indie games? Integrate design tools, programming languages, game engines, as well as specialist middleware and frameworks into your game development practice.
Analyse the principles of the creative process, from ideation and design through to delivery and dissemination. Explore business models used by indie games studios to see how you could start up your own. If you already have a business idea, get it off the ground with help from a mentor.
The course is part of Falmouth’s Games Academy, one of the largest dedicated game development studio spaces of any UK university. In 2020 it was featured in The Princeton Review as one of the top 50 games schools in the world. The Academy is full of people working in all aspects of the games industry, creating real games and digital products every day. We primarily use Unity as our game engine, but have expertise that spans a wide range of tools.
As an MA Indie Game Development student, you'll benefit from our 'doing it for real' approach. On Falmouth Flexible’s MA Indie Game Development, you’ll:
This course is for anyone who wants to bring their creative and artistic skills, and aspirations to indie game development. If you want to launch your own small business which will produce and sell indie games, our Indie Game Start-Up and Major Project modules will help you innovate and develop your business idea, with mentoring made available to support you.
However, the critical thinking and research skills you learn on the course are also applicable to a range of careers, including:
Falmouth University has a track record of success in indie game publishing:
How you'll learn
With Falmouth Flexible, you access your course content, interactions with other students and tutors, and learning resources, through Canvas, an easy-to-use online platform.
You can access the course wherever you are in the world, and you can stop, pause and rewind lectures whenever you want.
Learning activities
Engaging learning activities will help you apply theory to practice. They could include:
Assessments All modules are project-based with assessments which are designed to consolidate and test your ability to generate and appraise games. Assessments are 100% coursework, submitted within the online virtual learning environment, and designed to reflect professional practice.
They could include:
An honours degree or Level 6 equivalent qualification.
If your first language is not English, you'll need to take one of the following tests to verify your proficiency:
We also accept a range of equivalent recognised English language qualifications. Candidates without a degree or formal qualification are still encouraged to apply
You will need to complete four 30-credit modules and one 60-credit project (180 credits in total). All modules on the course are compulsory and must be passed in order to complete the award
Module one Development Practice (30 credits)
By devising a series of small-scale creative artefacts, you will use your existing ideas about development practice and then experiment with new approaches to challenge these ideas. This will enable you to create a personal case study, from which you can define how to expand and enrich your practice. Beyond the personal case study, you will gain a broader sense of the contexts in which these practices are applied across disciplines.
Module two Game Development (30 credits)
You’ll develop and combine skills from the art, design and programming disciplines to create your own small indie game. This will help you understand how game development draws from many different disciplines and explain the different tasks involved in making games. By the end of the module you will have made a game yourself and produced a report that explains the cross-disciplinary context for your creative process.
Module three Co-creative Design and Development Practice (30 credits)
You'll work in a team on a problem-led creative project. This will typically, but not necessarily, be a small game or creative app. You will work together to situate, design, implement and evaluate your creative artefact. With the support of a supervisor, you will strategically manage scope, workflow, communication roles and responsibilities. At the end, you will have produced an original artefact based on your own intellectual property which clearly illustrates how you can engage an audience.
Module four Indie Game Start-Up (30 credits)
You’ll design and prepare to launch a small business with a focus on indie game development. You’ll investigate and assess market opportunities in an area of your choice. This could involve exploring your audience, comparing how game businesses operate, contrasting business models, and considering how intellectual property can be managed. You’ll then decide on which business opportunity your indie game is responding to and devise a business plan. You’ll consider branding, cash flow modelling, enterprise planning, incorporation, seeking further investment, and interrogating routes to market. This will underpin further development and launch of your indie game.
Final major project (MA only) (60 credits)
You’ll work on a major research and development project, either independently or with others. This allows you to expand and consolidate your skills of devising, developing and executing an extended development project. You can build upon your projects from other modules or develop a new concept. You should finish the course with a polished project of a publishable quality. A supervisor will act as your mentor and adviser. If you’re planning to start your own business following this MA, your supervisor can direct you to professional services staff for business mentoring.
£11,795 total fee (incl. acceptance fee) - 2 years part time - MA/MSc course